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Android: Game Programming by Raul Portales, John Horton

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Chapter 1. Setting Up the Project

In this chapter, we will describe the situations in which it makes sense to use the Android SDK for a game and those where it is best to use an external engine, explaining the pros and cons of each case.

We will create a simple project that we will be improving throughout the book, until it becomes a complete game. The particular game we are going to build is a Space Shooter.

A few top-level decisions will be made and explained, such as which orientation to use and how are we going to use activities and fragments.

We will describe the top-level architecture of a game engine, study how it is different from a typical app's, explaining why there is an UpdateThread and how it interacts with the user input and why it ...

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