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Android Game Programming: A Developer’s Guide
book

Android Game Programming: A Developer’s Guide

by John Horton, Raul Portales
September 2016
Beginner to intermediate
1089 pages
23h 8m
English
Packt Publishing
Content preview from Android Game Programming: A Developer’s Guide

Putting everything together

Let's pick up our stub project, add all the classes we need to have a working game engine, and then modify the code so it allows us to start, stop, pause, and resume the game engine and display the number of milliseconds since the game was started.

We will put our current implementation of GameEngine, UpdateThread, DrawThread, and GameObject inside the com.example.yass.engine package.

Next, we will create another package named com.example.yass.counter, which we will use for the code of this example.

Inside YassActivity, we have an inner class named PlaceholderFragment. We are going to rename it to GameFragment, refactor it to a separate file, and put it under the com.example.yass.counter package.

We are going to add a ...

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Publisher Resources

ISBN: 9781787128583