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Android Game Programming: A Developer’s Guide
book

Android Game Programming: A Developer’s Guide

by John Horton, Raul Portales
September 2016
Beginner to intermediate
1089 pages
23h 8m
English
Packt Publishing
Content preview from Android Game Programming: A Developer’s Guide

Circular bodies

The next type of body we can use to detect collisions is a circle. For that we are going to consider the diameter of the circle to be the largest of the dimensions of the sprite. We have to add a member variable to ScreenGameObject named mRadius and this code to the constructor of the sprite:

mRadius = Math.max(mHeight, mWidth)/2;

Note that other elements that inherit from ScreenGameObject may want to initialize the radius in a different way.

The calculation of a circular collision is fairly simple: we just have to measure the distance between the centers of the two circles and check if it is smaller than the sum of the radius.

Circular bodies

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Publisher Resources

ISBN: 9781787128583