Long description

Line 157, indented once. forward slash forward slash reset all the screen elements and start a new game. Line 158, indented once. public void new Game left parenthesis right parenthesis left brace. Line 159, indented twice. forward slash forward slash construct a new Cannon. Line 160, indented twice. cannon equals new Cannon left parenthesis this comma. Line 161, indented 3 times. left parenthesis i n t right parenthesis left parenthesis CANNON underscore BASE underscore RADIUS underscore PERCENT asterisk screen Height right parenthesis comma. Line 162, indented 3 times. left parenthesis i n t right parenthesis left parenthesis CANNON underscore BARREL underscore LENGTH underscore PERCENT asterisk screen Width right parenthesis ...

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