I GUI Components and Event Handling
Objectives
In this appendix you’ll learn:
How to use Java’s cross-platform Nimbus look-and-feel.
To build GUIs and handle events generated by user interactions with GUIs.
To use nested classes and anonymous inner classes to implement event handlers.
Get Android How to Program, 3/e now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.