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Android NDK Beginner's Guide - Second Edition by Sylvain Ratabouil

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Time for action – defining a simple GUI

Let's create a Java Graphical User Interface for our Store and bind it to the native store structure that we will create:

  1. Rewrite the res/fragment_layout.xml layout to define the graphical interface as follows. It defines:
    • A Key TextView label and EditText to enter the key
    • A Value TextView label and EditText to enter the value matching the key
    • A Type TextView label and Spinner to define the type of the value
    • A Get Value and a Set Value Button to retrieve and change a value in the store
      <LinearLayout xmlns:a="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" a:layout_width="match_parent" a:layout_height="match_parent" a:orientation="vertical" tools:context="com.packtpub.store.StoreActivity$PlaceholderFragment"> ...

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