Implementing a particle system effect
A particle system is a system that controls particles. In our case, ParticleSystem
is a class we will write that will spawn instances (lots of instances) of the Particle
class (also a class we will write) that will create a simple, explosion-like effect.
Here is an image of some particles controlled by a particle system as it may appear by the end of this chapter:
Just for clarification, each of the colored squares is an instance of the Particle
class and all the Particle
instances are controlled and held by the ParticleSystem
class. In addition, the user will create multiple (hundreds of) ParticleSystem
instances ...
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