Implementing a particle system effect
A particle system is a system that controls particles. In our case,
ParticleSystem is a class we will write that will spawn instances (lots of instances) of the
Particle class (also a class we will write) that will create a simple, explosion-like effect.
Here is an image of some particles controlled by a particle system as it may appear by the end of this chapter:
Just for clarification, each of the colored squares is an instance of the
Particle class and all the
Particle instances are controlled and held by the
ParticleSystem class. In addition, the user will create multiple (hundreds of)
ParticleSystem instances ...