Now that you have an understanding of the fundamental concepts, terminology, principles, and workflow for creating 3D new media assets, it’s time to take a look at how you get that 3D vector new media asset into the Android Studio environment and an Android application. Android Studio only supports one open source 3D rendering engine, called OpenGL, or Open Graphics Library, but does not yet support a scene graph hierarchy with which you can construct i3D or interactive 3D applications. The JavaFX API, which is actually a part of Java 7 and Java 8, but ...
© Wallace Jackson 2015
Wallace Jackson, Android Studio New Media Fundamentals, 10.1007/978-1-4842-9867-1_11
11. 3D New Media: Data Formats and Platforms
Wallace Jackson1
(1)Lompoc, California, USA
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