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Android Wireless Application Development Volume II: Advanced Topics, Third Edition
book

Android Wireless Application Development Volume II: Advanced Topics, Third Edition

by Lauren Darcey, Shane Conder
July 2012
Intermediate to advanced
528 pages
15h 41m
English
Addison-Wesley Professional
Content preview from Android Wireless Application Development Volume II: Advanced Topics, Third Edition

20. Developing Android 3D Graphics Applications

The world around us is not two-dimensional but rich with depth. Although Android device displays are flat surfaces, presenting games and applications with visual depth has long been a way to enhance and add realism to them. For this purpose, developers can use the OpenGL ES and RenderScript 3D graphic frameworks provided in the Android SDK.

Working with OpenGL ES

Before 1992, Silicon Graphics (SGI) had a proprietary graphics standard called Integrated Raster Imaging System Graphics Library (IRIS GL) and was known typically as just GL. In 1992, to clean up the code and make GL more maintainable, SGI created OpenGL and set up a consortium of companies to maintain the open standard form of GL. Today, ...

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Publisher Resources

ISBN: 9780132909785