6. Flag Quiz Game App: Assets, AssetManager, Tweened Animations, Handler, Menus and Logging Error Messages
Objectives
In this chapter you’ll:
• Store String
arrays in strings.xml
.
• Use the assets folder to store a set of images in subfolders.
• Use an AssetManager
to get a list of all assets in an app.
• Use random-number generation to vary flag choices.
• Use a Drawable
to display a flag image in an ImageView
.
• Use a Handler
to schedule a future action.
• Use an ArrayList
to hold collections of items and a HashMap
to hold name–value pairs.
• Override Activity
’s onCreateOptionsMenu
method to create a Menu
and MenuItem
s that enable the user to ...
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