9. Doodlz App: Two-Dimensional Graphics, SensorManager
, Multitouch Events and Toasts
Objectives
In this chapter you’ll:
• Detect when the user touches the screen, moves a finger across the screen and removes a finger from the screen.
• Process multiple screen touches so the user can draw with multiple fingers at once.
• Use a SensorManager
to detect accelerometer motion events to clear the screen when the user shakes the device.
• Use an AtomicBoolean
object to allow multiple threads to access a boolean
value in a thread-safe manner.
• Use a Paint
object to specify the color and width of a line.
• Use Path
objects to store each line’s data as ...
Get Android™ for Programmers: An App-Driven Approach now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.