CHAPTER 1

Interface

START YOUR ENGINES

In this chapter you’ll explore the Toon Boom interface and learn how to perform basic program actions.Traditionally, a software book might spend a few pages, or a chapter, going into detail about the directory structure, video codec, aspect ratio and file formats. That stuff is definitely good to know but first and foremost, this book is a practical guide for artists and animators to start creating great animation as soon as possible.

1.1

OPENING THE PROGRAM

Now to crack open the software and look around. A reminder that we’ll start with the core features at the Animate level, with later chapters ...

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