Production
Now you get to do all the things you were aching to do from the start of the project: character design and construction, and, if you’re a masochist, rigging. Modeling and rigging your characters reaches both backward
Figure 1.4. Character sketch
Figure 1.5. Wireframe model of a character
Figure 1.6. The rendered character
and forward in the production process. It is informed by the themes of the story but bows to the requirements ...
Get Animating with Blender now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.