Libraries, and Why You Should Bother
Imagine for a moment that you are working on a large-scale animation project that includes many scene files, each representing a different camera view and portion of the overall timeline. Of course, because this will eventually be edited into one continuous animation, the different scene files all need to contain the same models of the characters and sets, the same materials, and the same lighting. The most obvious solution is to create one master scene file that contains all of your characters, sets lamps, and cameras. Then you create a bunch of duplicate files and rename and use each duplicate for a separate shot.
Perfect, right?
Well, what if after you begin working, you realize that the way you weight ...
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