Linking Assets That Do Not Animate

In an animation production, assets that do not move are called the set. Linking set assets is the simplest form of library use and a good place to start.

Create a new BLEND file and save it.

Warning

It is crucial that you save any new BLEND file before attempting to link assets into it. If you do not save the file first, the assets will be linked with the wrong settings, possibly causing problems when you go to render months from now. We’ll look at how to fix linking problems like this later in this chapter, but you should get in the habit of immediately saving your files upon creation.

Press Shift-F1, or choose Append or Link from the main File menu, which will bring up the file picker/browser as shown in ...

Get Animating with Blender now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.