Creating a Library of Shapes

Before you begin to consider creating and binding the controls for your facial expressions, you need to decide which shapes your character will need. Once again, an examination of your story reel will assist you in whittling down the candidates. Create a list of the expressions your character makes. Also consider your script. If your character has any appreciable amount of dialog, you will most likely need a full range of mouth shapes to properly lip sync to the vocal track. On the other hand, if your character will only be “gooing” and “gaaing” like the Beast, you can get away with a smaller set of shapes.

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