Tips for Creating the Shapes
To create these shapes, either the fragments from the first method or the overall expressions from the second, you can use both the regular mesh editing and sculpting tools. I have found that using the sculpting Grab brush is an intuitive way to alter the shape of your characters’ faces. When sculpting shapes on an already-completed model, it feels very much like working with clay. If you have not used the sculpt tools before, it’s as simple as choosing Sculpt mode from a 3D view header and bringing up the N-key properties panel to show the tools. Figure 10.20 shows the mode pop-up. Figures 10.21–10.22 show the sculpting Grab brush used to widely open the Beast’s left eye. The sculpting Grab tool works by left mouse ...
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