Animating in Blender

Using the template scene file as discussed earlier in this chapter, create a file for the first shot you have chosen to animate. Find the timeline markers that you added way back during Chapter 7 while blocking and set the Start and End animation frames for the shot.

If you haven’t already done so, select the control armatures of the characters in the shot, and press Ctrl-Alt-P to create animation proxies for each of them. With those armatures selected, make sure that they are set to X-Ray in the Edit buttons so that the control armature will show through the model, even in solid display modes. Figure 11.8 shows a configuration that I used while animating The Beast.

Figure 11.8. An animation workspace from The Beast

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