Creating the Sync

Set your 3D window to a good view of your character’s face and expression controls. If you need to drop into local view mode with Numpad-/ to declutter the display, do that now. Select all of the mouth controls on the armature and set an initial key by pressing the I key (Figure 12.6).

Figure 12.6. Baseline keys are set for all mouth controls

Scrub over the first part of the audio, back and forth, so that you can identify the sound that is being made. When you’ve figured out the correct mouth shape to begin with according to the animation controls you’ve developed, place the current frame marker at the very beginning of the ...

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