Chapter 6

Titling, Pixel Fonts and Typography

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This chapter takes a look at using typography effectively in a number of common situations in your animation. It first covers the art of animated text and then moves on to look at pixel fonts. In Appendix A, we have a potted history of typography for the budding typographer. The closing tutorial looks at the different fonts used in our game and looks at the different tools and decisions that affect the final style.

Although this book is about animation it seems unlikely that the animator or designer will not encounter a situation where type is needed in the project. The Internet has changed the nature ...

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