With the models successfully built, it is time to begin the animation, which takes place in four distinct stages: blocking out the action, creation of key poses, inbetweens (or tweens) are put in, and last, the fine tuning is added.

Blocking Out

Blocking out is essentially the setting of a static character (or characters, if there is more than one) in all the key locations it is required to be positioned in throughout the entire length of the action. For example, if a character is walking forward, you will position the static character in all the key step positions it will need to cover throughout the scene.

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Blocking a walk sequence with the character ...

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