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App Inventor for Android: Build Your Own Apps — No Experience Required!
book

App Inventor for Android: Build Your Own Apps — No Experience Required!

by Jason Tyler
June 2011
Beginner to intermediate
488 pages
10h 40m
English
Wiley
Content preview from App Inventor for Android: Build Your Own Apps — No Experience Required!

Chapter 2: Programming and Design Fundamentals

In This Chapter

• Clarifying your design ideas

• Working with primitives

• Grasping the basics of programming terminology

The project I detailed in Chapter 1 is known as a soundboard. It’s a very simple soundboard, but it’s a good start for our next project. It plays a short sound when a button is pushed. You built that project fairly blindly, without knowing where you were going or the reasons for the components and blocks. For the remaining projects in this book, I provide three guiding sections at the beginning of each project: a design section, a primitives section, and a progression section. Each project has these elements predesigned for you. However, for your own projects, the process of creating those statements helps you develop applications from your ideas. In this project, the design, primitives, and progression sections are broken down and each item explained.

That SounDroid application you worked on in Chapter 1 has some potential, however, so in this chapter, I show you how to take it through a design process to a second version.

In this chapter, I guide you through the thought processes and steps necessary to arrive at a list for your design goals, primitives, and progression. I explain the design goals and primitives as you move through them. Generally speaking, design goals are what you want your application to do, and primitives are the programming logic and algorithms necessary to accomplish your design goals. ...

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Publisher Resources

ISBN: 9781119991458Purchase book