Add the Images Resources for the Player
In this game, the player controls a character named Blob. Because there’s not much to Blob’s walk cycle, you can get away with using only three images for this animation. The following image shows the individual frames you’ll use for Blob’s walk cycle:
Before you can animate Blob, you need to create a new sprite atlas and get these three images added to the project.
First, open the gloopdrop project in Xcode.
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