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Apple Pro Training Series Motion 3 by Tony Huet, Bryce Button, Mark Spencer, Damian Allen

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Appendix A. How Motion Uses Your Hardware

All systems are not created equal, and the more power you have in your hardware, the more you’ll be able to do in real time (that is, without rendering) in Motion.

Here’s a brief explanation of how Motion leverages your hardware. If you’re thinking of upgrading your system to run Motion, it might help you decide what configuration will give you the best results.

The following sections are a little technical, so if you start to lose track, don’t panic. Just remember: Faster equals better, and more RAM also equals better.

System Memory

Motion uses system RAM to cache all the objects that make up your composite throughout your preview range (see the Glossary on the DVD if these terms are new to you).

Here’s an ...

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