Chapter 10. Keyframing and Parameter Behaviors

Lesson Files

Motion3_Book_Files > Lessons > Lesson_10

Media

Motion3_Book_Files > Media > Rocket_Boy

Time

This lesson takes approximately 90 minutes to complete.

Goals

Understand the concept of keyframes in motion graphics

 

Record animation during real-time previewing

 

Set keyframes manually

 

Learn about different types of keyframe interpolation

 

Use keyframes with filters

 

Understand the concept of parameter behaviors

Keyframing is the process of creating “snapshots” of where you want an object onscreen—and how you want it to look—at specific moments in time. When you create several of these snapshots, Motion figures out where the object should be between these times.

The concept of keyframes comes from the world ...

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