Chapter 10. Keyframing and Parameter Behaviors
Lesson Files | Motion3_Book_Files > Lessons > Lesson_10 |
Media | Motion3_Book_Files > Media > Rocket_Boy |
Time | This lesson takes approximately 90 minutes to complete. |
Goals | Understand the concept of keyframes in motion graphics |
Record animation during real-time previewing | |
Set keyframes manually | |
Learn about different types of keyframe interpolation | |
Use keyframes with filters | |
Understand the concept of parameter behaviors |
Keyframing is the process of creating “snapshots” of where you want an object onscreen—and how you want it to look—at specific moments in time. When you create several of these snapshots, Motion figures out where the object should be between these times.
The concept of keyframes comes from the world ...
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