Keyframing is the process of locking in a parameter’s value at a specific point in time—that time being somewhere within the duration of a clip. Keyframes let you create an animation (or in the case of audio, automation). Start with one keyframe at a specific point in time with a parameter set to a starting value. Add a second keyframe at a different point in time with a new value for the parameter, and you have an animation. By creating additional keyframes with various values at different points in time, you can create more-advanced animations.
There are three ways to keyframe in the Viewer, through the following:
• Ins/Del Keyframe buttons
• Keyframe graph
• Add Motion Keyframe button
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