Chapter 4
Creating and Customizing Models and Materials
The first few chapters of this book have immersed you in the tools you need to be a successful Vision Pro developer. In the last two chapters, you’ve even built functional bare-bones applications. Something you haven’t done, however, is make applications your own. Sure, you can use prebuilt objects and download content from SketchFab (and others), but using and reusing publicly available content is a quick way to find your development efforts labeled as “cookie cutter” apps. To be successful, you want to stand out. Even as a hobbyist, you have to ask yourself whether composing scenes using the same objects over and over and over is fun or gets monotonous.
This chapter takes a break from ...
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