Chapter 3. The AppleScript Experience
This chapter illustrates informally the process of developing AppleScript code. The idea is to help the beginner gain a sense of what it’s like to work with AppleScript, as well as to present some typical stages in the development of an AppleScript-based solution. My approach is to demonstrate by example, letting you look over my shoulder as I tackle a genuine problem in my real life. This chapter doesn’t actually teach any AppleScript; that comes later. But the procedures and thought processes exemplified here are quite typical of my own approach to writing AppleScript code, and probably that of many other experienced users as well; as such, the neophyte may benefit by witnessing them. Besides, if you’ve never programmed with AppleScript before, you’re probably curious about what you’re getting yourself into.
Think of this chapter, then, as a nonprogrammer’s introduction to the art of AppleScript development. It’s the art that’s important here. The particular problem I’ll solve in this chapter will probably have no relevance whatever to your own life. But the way I approach the problem, the things I do and experience as I work on it, contain useful lessons. At the end of the chapter we’ll extract some general principles on how to approach a task with AppleScript.
I have just completed, working in Adobe FrameMaker, the manuscript for a book about AppleScript. This manuscript is now to be submitted to my publisher. My publisher can ...
Get AppleScript: The Definitive Guide now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.