Chapter 4. Design Considerations
IN THIS CHAPTER
C++ Concepts
Coding Guidelines
Streams
Binary Strings
Object Registry
STL Components
Reusability
Sinks
Image Framework Concepts
Integrated Debugging Environment
In this chapter we discuss issues that should be considered at the beginning of the design process, including guidelines for coding and reusability. We also demonstrate a number of techniques for adding debugging support to your design.
Coding Guidelines
Before going much further, we should discuss naming conventions and other coding conventions or standards. This is often a controversial subject, especially when the development team is more than just a couple of people. From the standpoint of the company, having very specific coding standards is an ...
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