Though we’ve nearly reached the end of our course on immersive AR and VR content using the WebXR API, we have only worked with primitive assets in XR scenes. Objects like cubes, planes, and spheres are helpful while we prototype experiences. However, creating an XR experience a user will enjoy requires a bit more imagination. One way we can increase the diversity of our XR applications is with 3D models.
While there are many different types of 3D models a developer can use in their XR scene, in this chapter we will focus exclusively on models ...