© Rakesh Baruah 2021
R. BaruahAR and VR Using the WebXR APIhttps://doi.org/10.1007/978-1-4842-6318-1_10

10. Deploying 3D Animated Models in AR with A-Frame and GitHub Pages

Rakesh Baruah1  
Brookfield, WI, USA

Though we’ve nearly reached the end of our course on immersive AR and VR content using the WebXR API, we have only worked with primitive assets in XR scenes. Objects like cubes, planes, and spheres are helpful while we prototype experiences. However, creating an XR experience a user will enjoy requires a bit more imagination. One way we can increase the diversity of our XR applications is with 3D models.

While there are many different types of 3D models a developer can use in their XR scene, in this chapter we will focus exclusively on models ...

Get AR and VR Using the WebXR API: Learn to Create Immersive Content with WebGL, Three.js, and A-Frame now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.