In our introduction to the A-Frame framework, we have focused on the entities and components that make up the heart of its Entity Component System (ECS). In A-Frame, entities wrap components to create complex objects in a 3D scene. While A-Frame provides developers with out-of-the-box entities called primitives (like a box, plane, cone, and sky), it also allows us to create entities of our own composed of custom components built through A-Frame. But the extensibility of A-Frame is not limited to entities and components. The virtues of A-Frame really take flight through ...
9. Physics and User Interaction in A-Frame
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