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Architectural Rendering with 3ds Max and V-Ray by Markus Kuhlo

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CHAPTER 3

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Bathroom

In this chapter, we want to visualize an extraordinary bathroom. The bathtub spans the width of the room and is immersed in light from the ceiling and at the head end. The camera perspective does not give view to the outside of the room, conveying a cave-like atmosphere. This impression is underlined by the use of natural stone on walls and floor.

Preparing the Scene

This time we'll start with a model constructed in 3ds Max. Almost all of the objects used in the scene have rounded edges that can be varied through the TURBOSMOOTH modifier. This increases the realism of the scene, as there are no exact edges in reality, either. ...

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