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Architectural Rendering with 3ds Max and V-Ray by Markus Kuhlo

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CHAPTER 6

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Bedroom at Night

This chapter addresses a simple studio setup—an environment used primarily with product visualizations. The setup is comparable to a photo studio. Here, the challenge lies in bringing out product shape and material qualities. Diffuse light provides even illumination and soft shadows.

Preparing the Scene

We are making the model of a lamp available for your studio setup. You can then create a background, illuminate the scene step by step, and assign the material.

Open File

Open the file ch_06_01.max from the companion CD (chapters\ch_06). This lamp was also constructed in 3ds Max. Open the LAYER MANAGER, and you will find ...

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