C H A P T E R  6

Kinect Networked Puppet

by Enrique Ramos and Ciriaco Castro

In this chapter, you are going to make use of one of the most amazing capabilities of the Kinect: skeleton tracking. This feature will allow you to build a gesture-based puppeteering system that you will use to control a simple, servo-driven puppet.

Natural interaction applied to puppetry has an important outcome: the puppeteer (you) and the puppet don't need to be tied by a physical connection anymore. In the second part of the chapter, you will extend your project and implement network connectivity that will permit you to control the puppet remotely from any point in the world, as shown in Figure 6-1.

This project will introduce you to the ins and outs of skeleton ...

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