# Mathematical Operations

# 3.0 Introduction

Almost every sketch uses mathematical operations to manipulate the value of variables. This chapter provides a brief overview of the most common mathematical operations. If you are already familiar with C or C++, you may be tempted to skip this chapter, but we suggest you review it because there are some idioms used by Arduino programmers that you may encounter even if you don’t use them yourself (such as the use of `bitSet`

to change the value of a bit). If you are new to C and C++, see one of the C reference books mentioned in the Preface.

# 3.1 Adding, Subtracting, Multiplying, and Dividing

## Problem

You want to perform simple math on values in your sketch. You want to control the order in which the operations are performed and you may need to handle different variable types.

## Solution

Use the following code:

`int`

`myValue`

`;`

`myValue`

`=`

`1`

`+`

`2`

`;`

`// addition`

`myValue`

`=`

`3`

`-`

`2`

`;`

`// subtraction`

`myValue`

`=`

`3`

`*`

`2`

`;`

`// multiplication`

`myValue`

`=`

`3`

`/`

`2`

`;`

`// division (the result is 1)`

## Discussion

Addition, subtraction, and multiplication for integers work much as you expect.

Integer division truncates the fractional remainder in the division example shown in this recipe’s Solution; `myValue`

will equal 1 after the division (see Recipe 2.3 if your application requires fractional results):

`int`

`value`

`=`

`1`

`+`

`2`

`*`

`3`

`+`

`4`

`;`

Compound statements, such as the preceding statement, may appear ambiguous, but the *precedence* (order) of every operator is well defined. Multiplication ...

Get *Arduino Cookbook, 3rd Edition* now with O’Reilly online learning.

O’Reilly members experience live online training, plus books, videos, and digital content from 200+ publishers.