Chapter 8

Learning by Example

IN THIS CHAPTER

check Looking at successful Arduino projects

check Understanding how these projects work and why they’re so great

check Getting ideas for your own amazing Arduino projects

In previous chapters, I show you the beginnings of Arduino projects, but it can be difficult to know what to do with that knowledge. Read this chapter for a taste of the vast variety of uses and huge potential of Arduino. You discover projects that have used Arduino to create breathtaking art installations, long-lasting interactive exhibitions, and prototypes for products that have made it out into the world.

Skube

The Skube project was developed by Andrew Nip, Ruben van der Vleuten, Malthe Borch, and Andrew Spitz as part of the Tangible User Interface module at the Copenhagen Institute of Interaction Design (CIID). It's an excellent example of how to use Arduino for product prototyping and development.

Skube (shown in Figure 8-1) is a product that allows you to interact with digital music services that you would usually access on your computer. To make better use of digital music services, the project aims to rethink the way audio devices work and how they are used. Each Skube has ...

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