March 2016
Beginner to intermediate
296 pages
6h 34m
English
Now that we can write characters to the GLCD screen, some interesting possibilities present themselves. The first one to consider is a simple character-based game application known as PONG. Pong was one of the first arcade video games featuring 2D graphics, originally marketed by ATARI Inc. (http://en.wikipedia.org/wiki/Pong). We'll develop the game in stages, as this is a good development strategy. We'll start by describing a simple recipe named Bounce with limited functionality. The idea of this recipe is just to animate a ball so that it appears to bounce around the screen. Provided we can redraw the ball more than 25 times a second (25 Hz), it will appear to move. The ball is represented by a character ...
Read now
Unlock full access