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Artificial Intelligence for Games, 2nd Edition
book

Artificial Intelligence for Games, 2nd Edition

by Ian Millington, John Funge
August 2009
Intermediate to advanced
872 pages
24h 44m
English
CRC Press
Content preview from Artificial Intelligence for Games, 2nd Edition

image Chapter 5

Decision Making

Ask a gamer about game AI, and they think about decision making: the ability of a character to decide what to do. Carrying out that decision (movement, animation, and the like) is taken for granted.

In reality, decision making is typically a small part of the effort needed to build great game AI. Most games use very simple decision making systems: state machines and decision trees. Rule-based systems are rarer, but important.

In recent years a lot of interest has been shown in more sophisticated decision making tools, such as fuzzy logic and neural networks. However, developers haven’t been in a rush to embrace these ...

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Publisher Resources

ISBN: 9780123747310