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Artificial Intelligence for Games, 2nd Edition
book

Artificial Intelligence for Games, 2nd Edition

by Ian Millington, John Funge
August 2009
Intermediate to advanced
872 pages
24h 44m
English
CRC Press
Content preview from Artificial Intelligence for Games, 2nd Edition

image Chapter 10

World Interfacing

One of the most difficult things to get right as an AI developer is interaction between the AI and the game world. In addition, some algorithms need to have the world represented in the correct way for them to process correctly.

To build a general-purpose AI system, we need to have some infrastructure that makes it easy to get the right information to the right bits of AI code at the right time. With a special-purpose, single-game AI, there may be no dividing line between the world interface and the AI code. In a game engine including AI, it is essential for stability and reusability to have a single central world ...

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Publisher Resources

ISBN: 9780123747310