Chapter 12. Learning design patterns
This chapter covers
Using worker object pattern
Using the wormhole pattern
Using the participant pattern
Using the annotation-driven participant pattern
Design patterns define solutions to recurring problems. Familiarity with these patterns often leads to a quick and proven solution; no wonder several books and articles are devoted to design patterns in every major technology. Patterns also carry names like factory, visitor, and decorator to simplify the communication of design concepts. Pattern names also convey the designer's intent and decisions succinctly and accurately without providing all the details.
This chapter presents AOP design patterns that can help you define solutions when you start applying AOP. ...
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