Dialogue with Audio Staff
We have seen that many paradigms about game audio are brought about by miscommunication. To get a better understanding of how this happens, let's take a look at some typical communication. The following dialogue is between the audio staff and the rest of the team, starting with the programmers.
Communicating with Programmers
Figuring out programmers' schedules
Keep in mind that a programming schedule can be incredibly dynamic. If a programmer is assigned to sound at the start of a project, it doesn't mean that he or she will be a sound programmer for the duration. If you're lucky enough to have someone assigned to sound for an entire project, that's wonderful, but in most cases it doesn't work that way, so be ready for ...
Get Audio for Games: Planning, Process, and Production now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.