October 2004
Intermediate to advanced
240 pages
5h 28m
English
We haven't mentioned postproduction until now because to the rest of the team it isn't considered part of the development process. However, it does exist in the audio team's schedule, and eventually we will see it more widely becoming part of game development—for more than just audio (as is already the case at Electronic Arts). We will discuss what happens in this inner sanctum of game audio.
As pieces of audio are integrated during the production phase, members of the game team listen to sounds but focus only on the ones that catch their attention. Sounds can even be disregarded entirely, as the non-audio staff concentrates on other aspects of the game such as graphics or NPC behavior code. Music can ...
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