October 2004
Intermediate to advanced
240 pages
5h 28m
English
Remember that these days, even with all the enhancements a sound engine has, it is still a lower-risk component of the overall game engine than something like an animation system, a rendering system, or a nonplayer character (NPC) system. Keep in mind that work may not begin right away on the sound engine, which is all the more reason to have a solid preproduction asset-building plan in your schedule.
I'll begin by taking an hypothetical development cycle that is carved in stone from the beginning. Unreal did not have that, but it was born out of a system that assumed delays would occur and profits would be huge as long as there wasn't too much delay.
Let's take an average development cycle time ...
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