Skip to Content
Audio for Games: Planning, Process, and Production
book

Audio for Games: Planning, Process, and Production

by Alexander Brandon
October 2004
Intermediate to advanced
240 pages
5h 28m
English
New Riders
Content preview from Audio for Games: Planning, Process, and Production

Adaptive Audio

Adaptive audio has been defined and redefined many times since game audio began; currently it is understood as any audio that is nonlinear or nonreactive in a game. For example, in a linear medium such as a cut scene, a movie, or a full-motion video clip, the audio is linear: It doesn't change no matter how many times the medium is played. The same is true when someone is playing a level of a game with a looped piece of music. If the player presses a button and something happens either through sound effects or music, the audio is reactive; however, if the player's actions cause a number of different transitions in the soundtrack, the audio can be classified as adaptive on the game design side, since the game itself is changing ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Audio Processes

Audio Processes

David Creasey
The Game Audio Strategy Guide

The Game Audio Strategy Guide

Gina Zdanowicz, Spencer Bambrick

Publisher Resources

ISBN: 0735714134Purchase book