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Audio for Games: Planning, Process, and Production
book

Audio for Games: Planning, Process, and Production

by Alexander Brandon
October 2004
Intermediate to advanced
240 pages
5h 28m
English
New Riders
Content preview from Audio for Games: Planning, Process, and Production

Delivery Systems: What Do People Really Want?

In this chapter, we have explored advanced audio integration techniques that generate better game audio—but keep in mind these techniques don't rely on any particular technological advancement. They are simply development techniques that let you explore your creativity within a game environment.

When developing audio technology, it's easy to get wrapped up in what we as developers think is important and ignore the simpler perspective of the average game player. Let's take two big features in game-audio technology that have worked their way into the latest and greatest titles and rationalize their importance based on a more careful examination of our market.

Surround Sound: Convenience or Nuisance? ...

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Publisher Resources

ISBN: 0735714134Purchase book