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Audio for Games: Planning, Process, and Production
book

Audio for Games: Planning, Process, and Production

by Alexander Brandon
October 2004
Intermediate to advanced
240 pages
5h 28m
English
New Riders
Content preview from Audio for Games: Planning, Process, and Production

The Popularity of Game Audio

From day one, game-audio folks have complained about not being recognized for their outstanding efforts, by their peers and the public. Let's start by asking whether this is important, then look at the ideal approach to this issue.

Why should game-audio folks be given awards? For one thing, creating good game audio is very difficult. It isn't as important as developing a new kind of heart medicine or solving the overpopulation problem, but it's hard compared with plugging instruments into amps in a garage and jamming away. The musicians who jam so well, and are so highly regarded that hundreds of thousands or even millions of people buy their music, deserve recognition. The same applies to game-audio developers. Many ...

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Publisher Resources

ISBN: 0735714134Purchase book