What can we expect to see in game-audio development in the coming years? I decided to ask three high-ranking, seasoned game-audio industry professionals their thoughts on the future of game audio. Their responses follow.
Interview: Guy Whitmore
Guy Whitmore is the technical editor of this book for good reason: He has executed some of the most advanced techniques in adaptive audio for recent games across multiple genres. Not even the ex-LucasArts audio team could boast that, as all of its games were graphic adventures.
AB: What do you think the largest advancement in game audio will be in the next five years?
GW: I would like to think that a big advance in adaptive music will happen, and I'm sure such steps will be taken. However, ...