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Audio for Games: Planning, Process, and Production
book

Audio for Games: Planning, Process, and Production

by Alexander Brandon
October 2004
Intermediate to advanced
240 pages
5h 28m
English
New Riders
Content preview from Audio for Games: Planning, Process, and Production

The Future

What can we expect to see in game-audio development in the coming years? I decided to ask three high-ranking, seasoned game-audio industry professionals their thoughts on the future of game audio. Their responses follow.

Interview: Guy Whitmore

Guy Whitmore is the technical editor of this book for good reason: He has executed some of the most advanced techniques in adaptive audio for recent games across multiple genres. Not even the ex-LucasArts audio team could boast that, as all of its games were graphic adventures.

AB: What do you think the largest advancement in game audio will be in the next five years?

GW: I would like to think that a big advance in adaptive music will happen, and I'm sure such steps will be taken. However, ...

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Publisher Resources

ISBN: 0735714134Purchase book