Appendix A Soundtrack Manager script commands
Note: All arguments listed in order; optional arguments in brackets.
//
Comment indictor. Used at beginning of line only. For script readability, ignored in output binary file.
Display a status string during script compilation. Ignored in output binary file.
Example: PRINT “Compiling Level 1 cues”
CUE cueNumber
Command keyword indicating the start of a new sound event cue definition.
Arguments:
cueNumber – number of this CUE; used by the game or application to execute the audio commands in this CUE.
Example: CUE 16 or CUE BRANCHX
ENDCUE
Command keyword indicating the end of a current sound event cue definition.
ENABLECUE cueNumber
Enable the specified cue number.
Arguments:
cueNumber – number ...
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