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Audio Programming for Interactive Games
book

Audio Programming for Interactive Games

by Martin D. Wilde
March 2004
Intermediate to advanced
200 pages
5h 20m
English
Focal Press
Content preview from Audio Programming for Interactive Games

Appendix B: Game audio resources

Included below are some URLs and names of additional audio programming resources and conferences.

Windows DirectX

http://www.microsoft.com/windows/directx/default.aspx

OpenAL

http://developer.creative.com

http://www.lokigames.com

Open Sound System

http://www.opensound.com

Miles Sound System

http://www.radgametools.com/miles.htm

GameCODA – Multi-platform Audio Middleware

http://www.gamecoda.com

FMOD Music and Sound Effects System

http://www.fmod.org

Mac OS X Core Audio

http://developer.apple.com/audio/macosxaudio.html

Beatnik Audio Engine

http://www.beatnik.com

Factor 5/MusyX Sound System

http://www.factor5.com

Game and Audio Developer Conferences:

Audio Engineering Society

http://www.aes.org

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Publisher Resources

ISBN: 9780240519418