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Audio Programming for Interactive Games
book

Audio Programming for Interactive Games

by Martin D. Wilde
March 2004
Intermediate to advanced
200 pages
5h 20m
English
Focal Press
Content preview from Audio Programming for Interactive Games

1 Regarding audio in games – The curtain rises

Music was forced first to select artistically, and then to shape for itself, the material on which it works. Painting and sculpture find the fundamental character of their materials, form and colour, in nature itself, which they strive to imitate. Poetry finds its material ready formed in the words of language. Architecture has, indeed, also to create its own forms; but they are partly forced upon it by technical and not by purely artistic considerations. Music alone finds an infinitely rich but totally shapeless plastic material in the tones of the human voice and artificial musical instruments, which must be shaped on purely artistic principles, unfettered by any reference to utility as in architecture, ...

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Publisher Resources

ISBN: 9780240519418