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Audio Programming for Interactive Games by Martin D. Wilde

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1 Regarding audio in games – The curtain rises

Music was forced first to select artistically, and then to shape for itself, the material on which it works. Painting and sculpture find the fundamental character of their materials, form and colour, in nature itself, which they strive to imitate. Poetry finds its material ready formed in the words of language. Architecture has, indeed, also to create its own forms; but they are partly forced upon it by technical and not by purely artistic considerations. Music alone finds an infinitely rich but totally shapeless plastic material in the tones of the human voice and artificial musical instruments, which must be shaped on purely artistic principles, unfettered by any reference to utility as in architecture, ...

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